Songbird Editor is a fresh new add-on for Unity designed to make the process of building interactive fiction games simpler and less time consuming. Utilizing Unity Engine’s core systems it offers both a powerful framework for those who want to make their games truly unique, and a simple tool for those who just want to tell their story without having to learn a whole programming language.
The tool is currently in alpha. This means it is a functional but by no means complete product. With currently available features it is possible to build a complete text based game, but some features are still in the queue for completion. Same thing applies to general UI and UX aspects of both game and editor interfaces. They will most likely be changed in some manner based on user feedback. Songbird is made with the goal of user friendliness and ease of access and I want that to be reflected in all parts of the project.
Over time the Guides section of this category will be filled up with more expansive guides on how to set up and use Songbird. Those guides will be compiled based on feedback from the initial closed part of alpha testing and updated based on new features or changes.
As a final thing in this first log here's a list of features that are planned in the near future, loosely ordered by priority:
- Flavor elements based on which choice was made on previous page - Done!
- Option to capitalize and do minor formatting to displayed text variables - Done!
- Implementing Unity's Accessibility Plugin - Done!
- Additional features for mathematical operations (primarily a round and random function) - Done!
- Option to add text input fields - Done!
- Option to add images to pages - Done!
- Option to set unique backgrounds for each page - Done!
- Further expansion of choice and page navigation systems - Done!
The Alpha roadmap is now complete, once the beta starts a new roadmap will most likely be posted and updated over time.